Let’s talk about CHIPTRACKERS and writing Chiptune music!

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Re: Let’s talk about CHIPTRACKERS and writing Chiptune music!

Post by Martin Walker »

Thanks for the compliments Eddy - it does all seem an eternity ago now, but I still get the occasional emails from complete strangers thanking me for apparently enhancing their childhood computer game years :angel:

One very useful discipline that has remained with me from those days is making the most of what you've got equipment-wise - most computer soundchips were comparatively primitive, yet with some lateral thinking and plenty of ingenuity you could squeeze a lot more out of them than many people expected.

I've continued to use this approach during my subsequent sound designer years, even when the resources at my disposal were comparatively vast, and have been able to explore many fascinating alleyways and peculiar end points with lots of synths, simply because I always strive for the unusual. Extreme parameter values or combinations of parameter values can yield many unexpected results if you're patient 8-)

Martin
Last edited by Martin Walker on Sat Jan 12, 2019 12:54 pm, edited 2 times in total.
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Re: Let’s talk about CHIPTRACKERS and writing Chiptune music!

Post by DavyP »

I've just spent far too long listening through a load of your tunes Martin, great stuff. Back in the day my computer progression was Spectrum+, Amstrad CPC 6128, Amiga, so I have fond memories of the music and Trackers from that era :clap::thumbup:
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Re: Let’s talk about CHIPTRACKERS and writing Chiptune music!

Post by Martin Walker »

Thanks Davy - several years of work went into those in total, and I'm proud that people still seem to remember some of them ;)

Ironically, I may well be asked to create a few more C64 music tracks this year, having updated my music driver to add a bucketload of new features 8-)

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Re: Let’s talk about CHIPTRACKERS and writing Chiptune music!

Post by Ben Asaro »

Awesome! Do keep us posted!

And here's my first chiptune; any feedback is welcome! This was recorded using the Twisted Electrons AY3 chiptune module, some eurorack, and two outboard synths (TX7 and JP-08). Everything except for the right-hand synth was recorded live; I had to overdub the last synth because I can't play two synths at once. =p

https://soundcloud.com/user-669037407/r ... ter-type-1

This is the first song for a new project I am working on, DRAGON'S NEST III: OFFICIAL SOUNDTRACK. It's the soundtrack for a JRPG that doesn't exist. :)
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Re: Let’s talk about CHIPTRACKERS and writing Chiptune music!

Post by Ben Asaro »

Quick update to this thread.

Since I obtained the AY3 module, I added a second AY3 to it and the XOR NerdSeq tracker sequencer. The NerdSeq is based off of the LSDJ tracker but does a few extra things and is actually quite powerful!

So, I now have two skiffs: one dedicated to 'modular music' with quantizers, LFOs, etc, and one for 'chiptune music' with the NerdSeq, 2xAY3, Boomstar Oscillation, and Disting Mk4.

Image
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Re: Let’s talk about CHIPTRACKERS and writing Chiptune music!

Post by Martin Walker »

Woo - that looks (and hopefully sounds) impressive Ben! 8-)

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Re: Let’s talk about CHIPTRACKERS and writing Chiptune music!

Post by Ben Asaro »

It sounds pretty massive! Now to do it justice...
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Re: Let’s talk about CHIPTRACKERS and writing Chiptune music!

Post by Nathan-VST-Plugins »

It really looks good! Except for these Christmas lights, they can be dangerous... ;)
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Re: Let’s talk about CHIPTRACKERS and writing Chiptune music!

Post by Eddy Deegan »

Related to chip-music (and also tracker-style low-res sample stuff) in general: http://codef.namwollem.co.uk/index_non_ios.html

Nostalgia galore :thumbup:
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Re: Let’s talk about CHIPTRACKERS and writing Chiptune music!

Post by Martin Walker »

Must examine more thoroughly later, but I'm pleased to see that it's remixed music rather than ripped game copies :headbang:

Am currently enjoying this one:

http://codef.namwollem.co.uk/africa.html:thumbup:

Remember before you tut-tut at the extreme panning that the Amiga positioning choices are only hard left or hard right ;)

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