How to add 'air' to your mix
How to add 'air' to your mix
Just wondering what software or hardware, freebie or high-end, you guys find helps adding some air to a dull mix? Or is it more of a technique thing, clearing up mids/lows in the mix?
Eastwood Records
Re: How to add 'air' to your mix
Way back in time when Radio Luxemburg ruled
Multi Track analog mix downs sometime lacked the 'air' you speak of.
They were rendered with a harmonic device (Aphex aural exciters) to enhance upper top, some DAWs now include something in similar phase/chorus manipulation.
The original Aphex rented at $30 per finished minute, used by loads of LA/Hollywood types (Fleetwood Mac,Jackson Browne, Linda Ronstad etc etc.
Behringer now make one too......
Multi Track analog mix downs sometime lacked the 'air' you speak of.
They were rendered with a harmonic device (Aphex aural exciters) to enhance upper top, some DAWs now include something in similar phase/chorus manipulation.
The original Aphex rented at $30 per finished minute, used by loads of LA/Hollywood types (Fleetwood Mac,Jackson Browne, Linda Ronstad etc etc.
Behringer now make one too......
Re: How to add 'air' to your mix
well, it kind of depends on, if your talking about fixing a dull mix at the mastering stage, or fixing the mix itself.... and what do you mean by 'air', do you mean shiny top end and sizzle, or do you mean clarity in the mids..
If its at the mastering stage, you can add harmonic exciters and EQ the top end/high mids.
If its at the mix stage, then theres is all sorts of things that can help.. getting the effects just right, getting the level balance and panning of everything just right so that some instruments sit behind others, creating depth. Its about creating a convincing 3D soundstage.
If its at the mastering stage, you can add harmonic exciters and EQ the top end/high mids.
If its at the mix stage, then theres is all sorts of things that can help.. getting the effects just right, getting the level balance and panning of everything just right so that some instruments sit behind others, creating depth. Its about creating a convincing 3D soundstage.
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Re: How to add 'air' to your mix
18KHz hi shelving on an audient console solves a LOT of airless problems....
just wish i owned one
just wish i owned one
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Re: How to add 'air' to your mix
You can boost the 'air band' which is about 16kHz onwards which should add a little top end to the mix, but this is program dependent and not a one stop solution.
A bit more info and maybe a link to the audio would help.
A bit more info and maybe a link to the audio would help.
Re: How to add 'air' to your mix
Another old trick is to use a Dolby A encoder.
James.
James.
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Re: How to add 'air' to your mix
I don’t believe that ‘air’ is something you ‘add’. If it isn’t in your sources then you’re not going to find it with EQ later.
Careful, sympathetic tracking coupled with sensitive mixing will get you most of the way there. Any EQ or other tricks you try later will then simply let you bring out something that is hopefully already there.
Careful, sympathetic tracking coupled with sensitive mixing will get you most of the way there. Any EQ or other tricks you try later will then simply let you bring out something that is hopefully already there.
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Re: How to add 'air' to your mix
Yup, you never boost. CUT the MUD.
Get down in every track that isn't bass/bassdrum and EQ out everything below 200-400hz and things will magically open up.
Get down in every track that isn't bass/bassdrum and EQ out everything below 200-400hz and things will magically open up.
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- tim_obrien
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Re: How to add 'air' to your mix
tim_obrien wrote:Yup, you never boost. CUT the MUD.
Get down in every track that isn't bass/bassdrum and EQ out everything below 200-400hz and things will magically open up.
Mmmm, so vocals and just about anything else that has harmonics that lie in this frequency range won't be affected?
Re: How to add 'air' to your mix
The Elf wrote:I don’t believe that ‘air’ is something you ‘add’. If it isn’t in your sources then you’re not going to find it with EQ later.
Careful, sympathetic tracking coupled with sensitive mixing will get you most of the way there. Any EQ or other tricks you try later will then simply let you bring out something that is hopefully already there.
Like I said: program dependent. You can't eq what's not there.
However, it is an old practice that we sometimes use to 'sparkle' mixes.
Of course, it's far better to treat at source than to 'add' later.
Re: How to add 'air' to your mix
hmmm... 'air' can mean different things to different people. But, assuming the frequencies are there in the first place (right mics, right instruments, right placement, right rom etc), a subtle shelving boost somewhere above the 8-16kHz region to the side signal using an M/S EQ (or a dual channel EQ with an M/S matrix either side) *might* give you what you're looking for.
Re: How to add 'air' to your mix
Zukan wrote:tim_obrien wrote:Yup, you never boost. CUT the MUD.
Get down in every track that isn't bass/bassdrum and EQ out everything below 200-400hz and things will magically open up.
Mmmm, so vocals and just about anything else that has harmonics that lie in this frequency range won't be affected?
I think it's more reasonable to say "reduce as necessary" using bell curve rather than "everything below" 200-400. But the principle is sound. For vox I'd boost the heck out of this band, and sweep the freq up slowly through this range - 200 to 400. When it sounds really horrible, that's when you know what freq to cut.
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Re: How to add 'air' to your mix
You can boost whatever frequencies you want i.e creative eq vs corrective / sculpting eq.
There's pop mixes out there with epic proportions of eq boost on them, check out some of the waves artist videos (mix engineers)on you tube.
In terms of the original question, I'd be mindful of the fact that you don't necessarily want tons of air on everything, contrast is usually consideration in mixing. Meaning that adding air to your vocals will be less effective if you've got air added to everything else.
The standard eq's you get in most DAWs are pretty good, if you want something a bit posher you'd have to spend a few quid. Waves are pretty popular as are UAD, Focusrite Liquid Mix. You check some of them out on demo (need an ilok for waves) Then it's just a matter of taste, bit like choosing between Mcdonalds and Burger King
There's pop mixes out there with epic proportions of eq boost on them, check out some of the waves artist videos (mix engineers)on you tube.
In terms of the original question, I'd be mindful of the fact that you don't necessarily want tons of air on everything, contrast is usually consideration in mixing. Meaning that adding air to your vocals will be less effective if you've got air added to everything else.
The standard eq's you get in most DAWs are pretty good, if you want something a bit posher you'd have to spend a few quid. Waves are pretty popular as are UAD, Focusrite Liquid Mix. You check some of them out on demo (need an ilok for waves) Then it's just a matter of taste, bit like choosing between Mcdonalds and Burger King
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- nickcameron
Poster - Posts: 21 Joined: Tue May 24, 2005 12:00 am Location: UK
Re: How to add 'air' to your mix
Hello folks, I thought I could share this excerpt with F. Reid Shippen about Vocal Air Trick! super cool tip to improve a top-notch pop vocal
http://bit.ly/312DyLR
http://bit.ly/312DyLR
Last edited by Hugh Robjohns on Wed Jan 29, 2020 3:18 pm, edited 1 time in total.
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- puremixOnline
Poster - Posts: 40 Joined: Sat Nov 24, 2018 10:11 am
Re: How to add 'air' to your mix
it's a similar, but simpler idea to the classic effect using a modified Dolby A processor in record mode with all but the top band bypassed. It boosts and maintains just that high-end energy that otherwise gets lost.
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Re: How to add 'air' to your mix
Neve Master Buss Processor. I’ve wanted one, still want one, and still haven’t got one.
It just makes everything sound great, even a C1000.

It just makes everything sound great, even a C1000.
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Re: How to add 'air' to your mix
I follow my ears. I like the 'air' on this mix so I use it as a reference.
https://www.youtube.com/watch?v=AA_5sLaTErQ
Sparkles, swirling, 3 dimensional.
Its not just eq. Like Elf said, the sound has to be there and then you can play with it.
Follow the light ball that moves around and goes up to the sky - then the washed out overexposed light - sizzle.
https://www.youtube.com/watch?v=AA_5sLaTErQ
Sparkles, swirling, 3 dimensional.
Its not just eq. Like Elf said, the sound has to be there and then you can play with it.
Follow the light ball that moves around and goes up to the sky - then the washed out overexposed light - sizzle.
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Re: How to add 'air' to your mix
(need an ilok for waves)
No you don't.
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