Pod Farm 2 - modules crossed out
Pod Farm 2 - modules crossed out
Hi all,
I've uninstalled and reinstalled Pod Farm 2.59 on my Windows PC running Cubase Elements 13. However, when I select a preset, most of them are coming up with a few of the modules marked with a mini no entry sign - presumably meaning that module is not loaded properly.
Does anyone know how to fix this?
Cheers, Paul
I've uninstalled and reinstalled Pod Farm 2.59 on my Windows PC running Cubase Elements 13. However, when I select a preset, most of them are coming up with a few of the modules marked with a mini no entry sign - presumably meaning that module is not loaded properly.
Does anyone know how to fix this?
Cheers, Paul
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- The Paul meister
Frequent Poster - Posts: 529 Joined: Tue Feb 28, 2006 12:00 am
Re: Pod Farm 2 - modules crossed out
The built in Cubase Elements guitar AmpSimulator and Guitar Rig 6 player are both working fine.
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- The Paul meister
Frequent Poster - Posts: 529 Joined: Tue Feb 28, 2006 12:00 am
Re: Pod Farm 2 - modules crossed out
A couple of things come to mind.
Unless you purchased a license, I think POD Farm is tied to hardware. If so, is the hardware connected?
I think the install dumps both 32- and 64-bit VSTs in the same folder. Do a fresh install and check. I'd suggest removing the 32-bit files if you do not need them.
(NB: I've not used POD Farm or Cubase for some years...I moved on to amps and DAW pastures new!)
Unless you purchased a license, I think POD Farm is tied to hardware. If so, is the hardware connected?
I think the install dumps both 32- and 64-bit VSTs in the same folder. Do a fresh install and check. I'd suggest removing the 32-bit files if you do not need them.
(NB: I've not used POD Farm or Cubase for some years...I moved on to amps and DAW pastures new!)
Re: Pod Farm 2 - modules crossed out
Thanks for your replies,
I'm using a USB A iLok dongle. I have the 64 bit plug ins installed - the main one is called POD Farm 2 (x64).dll
The only folder where they are recognised is in the VST2 folder in C/Program Files/Common Files. In the Cubase VST Plug-in manager, they are listed as VST 2.4 files with x64 Architecture. The 32 bit ones are blocklisted.
I'm still getting the modules with the 'no entry' sign. When you double click on the module it says "This model is not authorized for use with the connected device. Use the model menu above to select a replacement model"
Does the above info help at all with fixing this?
Thanks, Paul
I'm using a USB A iLok dongle. I have the 64 bit plug ins installed - the main one is called POD Farm 2 (x64).dll
The only folder where they are recognised is in the VST2 folder in C/Program Files/Common Files. In the Cubase VST Plug-in manager, they are listed as VST 2.4 files with x64 Architecture. The 32 bit ones are blocklisted.
I'm still getting the modules with the 'no entry' sign. When you double click on the module it says "This model is not authorized for use with the connected device. Use the model menu above to select a replacement model"
Does the above info help at all with fixing this?
Thanks, Paul
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- The Paul meister
Frequent Poster - Posts: 529 Joined: Tue Feb 28, 2006 12:00 am
Re: Pod Farm 2 - modules crossed out
I just googled Pod Farm VST 3 and I found this forum post:
https://line6.com/support/topic/63158-a ... atibility/
with the link: VST 2 Discontinued – Steinberg Support. This link shows this:
https://helpcenter.steinberg.de/hc/en-u ... scontinued
This would explain why it's not working properly. Seems ironic that Steinberg should discontinue VST 2 support while other DAWs do support it, when they invented VST in the first place.
However, some presets still load ok so it's not the end of the world, and I have it working properly in Cakewalk on my PC and Logic on the Mac.
Cheers, Paul
https://line6.com/support/topic/63158-a ... atibility/
with the link: VST 2 Discontinued – Steinberg Support. This link shows this:
https://helpcenter.steinberg.de/hc/en-u ... scontinued
This would explain why it's not working properly. Seems ironic that Steinberg should discontinue VST 2 support while other DAWs do support it, when they invented VST in the first place.
However, some presets still load ok so it's not the end of the world, and I have it working properly in Cakewalk on my PC and Logic on the Mac.
Cheers, Paul
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- The Paul meister
Frequent Poster - Posts: 529 Joined: Tue Feb 28, 2006 12:00 am
Re: Pod Farm 2 - modules crossed out
Ah, yes. Steinberg invented VST, which is why they have moved to VST3 and dropped VST2 support, of course. 
If the plugin is essential, you could probably find a wrapper to run it, like Blue Cat's PatchWork.
Let us know if you do get it working, and how. I have a POD Farm license on my iLok so you never know...
If the plugin is essential, you could probably find a wrapper to run it, like Blue Cat's PatchWork.
Let us know if you do get it working, and how. I have a POD Farm license on my iLok so you never know...
Re: Pod Farm 2 - modules crossed out
VST 2.4 plug-ins are currently still supported in Cubase on PCs, although Steinberg has announced their intention to end support in the future.
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- djangodeadman
Regular - Posts: 363 Joined: Tue Feb 18, 2003 12:00 am Location: Brighton
Re: Pod Farm 2 - modules crossed out
Actually, support is already over! The announcement from January 2022 stated a 24-month phasing out period. That should mean that releases from 2024 will not support VST2. I don't have any of their current products so cannot confirm the exact situation.
If you plan to upgrade your version of Cubase, then you should be rid of your VST2 plugins by now, or use another solution, as I mentioned in my previous post.
Developers have had fifteen years to move, but I note that a few of the bigger companies I use have released VST3 versions only recently.
If you plan to upgrade your version of Cubase, then you should be rid of your VST2 plugins by now, or use another solution, as I mentioned in my previous post.
Developers have had fifteen years to move, but I note that a few of the bigger companies I use have released VST3 versions only recently.
Re: Pod Farm 2 - modules crossed out
Hi Sonics,
Thanks for the heads up about the Blue Cat's Patchwork. It looks cool, but at $99 or 99 euros, I don't think I'll be buying it. Are there any free ones you could recommend?
Also, what are your 'new pastures' in terms of DAW and amps?
Cheers, Paul
Thanks for the heads up about the Blue Cat's Patchwork. It looks cool, but at $99 or 99 euros, I don't think I'll be buying it. Are there any free ones you could recommend?
Also, what are your 'new pastures' in terms of DAW and amps?
Cheers, Paul
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- The Paul meister
Frequent Poster - Posts: 529 Joined: Tue Feb 28, 2006 12:00 am
Re: Pod Farm 2 - modules crossed out
The Paul meister wrote: ↑Sat Mar 23, 2024 4:57 pm Thanks for the heads up about the Blue Cat's Patchwork. It looks cool, but at $99 or 99 euros, I don't think I'll be buying it. Are there any free ones you could recommend?
You're welcome.
I do understand that $99 may seem expensive just to get a single plugin working. I don't know of any free VST3/2 wrappers except one for Reason I've heard talk about. It's not a function I need since my DAW supports VST2.
The Paul meister wrote: ↑Sat Mar 23, 2024 4:57 pm Also, what are your 'new pastures' in terms of DAW and amps?
I decided to move from Cubase to Studio One a decade ago. I can't believe how good it has become. It's amazingly flexible, full-featured and reliable, and suits me perfectly.
As for amp sims, I use Brainworx modelling and the latest version of Amplitube mostly. The mic and cabinet modelling is very important, too. I still have a couple of hardware PODs, too!
Re: Pod Farm 2 - modules crossed out
Hello,
have you tried to use the Pod Farm 2 VST in another DAW like reaper for example?
have you tried to use the Pod Farm 2 VST in another DAW like reaper for example?
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- PippaPumpkin
Regular - Posts: 258 Joined: Tue Jan 30, 2024 4:58 pm
Re: Pod Farm 2 - modules crossed out
Yes, I have it working in Cakewalk on my PC and Logic on the Mac.
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- The Paul meister
Frequent Poster - Posts: 529 Joined: Tue Feb 28, 2006 12:00 am
Re: Pod Farm 2 - modules crossed out
Hi PippaPumpkin,
Thanks for your private message about the Cubase and Line 6 forums - for help with Pod Farm 2 VST.
I couldn't reply privately to your message as it says 'Some users couldn’t be added as they have disabled private message receipt'
Cheers, Paul
Thanks for your private message about the Cubase and Line 6 forums - for help with Pod Farm 2 VST.
I couldn't reply privately to your message as it says 'Some users couldn’t be added as they have disabled private message receipt'
Cheers, Paul
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- The Paul meister
Frequent Poster - Posts: 529 Joined: Tue Feb 28, 2006 12:00 am
Re: Pod Farm 2 - modules crossed out
sonics wrote: ↑Fri Mar 22, 2024 5:00 pm Actually, support is already over! The announcement from January 2022 stated a 24-month phasing out period. That should mean that releases from 2024 will not support VST2. I don't have any of their current products so cannot confirm the exact situation.
If you plan to upgrade your version of Cubase, then you should be rid of your VST2 plugins by now, or use another solution, as I mentioned in my previous post.
Developers have had fifteen years to move, but I note that a few of the bigger companies I use have released VST3 versions only recently.
And yet, despite that statement, support is not over. Unlike you, I do have current Steinberg products and can confirm that support for VST 2.4 is still present in Cubase 13 on PC. On M1/2/3 Macs, Rosetta is required, I believe.
It remains clear, however, that it is Steinberg’s intention to end this support at some point.
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- djangodeadman
Regular - Posts: 363 Joined: Tue Feb 18, 2003 12:00 am Location: Brighton
Re: Pod Farm 2 - modules crossed out
But if they stick to their announcement, I expect Cubase 14 is very likely to be dropping it (but you probably should be OK with 13.5 if there is one).
And then they’ll bring out a VST4 format, just to annoy everyone even more.
And then they’ll bring out a VST4 format, just to annoy everyone even more.
Reliably fallible.
Re: Pod Farm 2 - modules crossed out
Your first point is likely to prove correct, I would imagine, although I also assumed that about Cubase 13, which still has the support. Steinberg has indicated that there will no longer be any .5 versions, by the way, but they could always change their mind on that, I suppose.
Your second point is pure speculation (or perhaps good-natured mischief making!) on your part, but if Steinberg were again to allow 15 years between the announcement of a new version of VST and the dropping of support for the previous version, there should be no need to panic anytime soon.
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- djangodeadman
Regular - Posts: 363 Joined: Tue Feb 18, 2003 12:00 am Location: Brighton
Re: Pod Farm 2 - modules crossed out
I do wonder just how helpful you'd find Steinberg support if you brought a third-party VST2 plug-in problem to them right now? 
BTW, is there VST2 support in the whole Cubase 13 line-up? I will upgrade my version of elements if so.
BTW, is there VST2 support in the whole Cubase 13 line-up? I will upgrade my version of elements if so.
Re: Pod Farm 2 - modules crossed out
I don’t use Elements.
This link does not give a definitive answer to your question, since it doesn’t mention anything about different versions of Cubase, although it does imply that the answer is yes.
https://www.steinberg.net/cubase/faq/#: ... tel%20Macs.
There is a trial version of Cubase 13 Elements available. Downloading that should definitely answer your question.
Last edited by djangodeadman on Tue Mar 26, 2024 7:33 am, edited 1 time in total.
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- djangodeadman
Regular - Posts: 363 Joined: Tue Feb 18, 2003 12:00 am Location: Brighton
Re: Pod Farm 2 - modules crossed out
It is certainly the case that Steinberg support is slow to respond. I must say, though, that on the one occasion I have had to use their support, they were very helpful once they did respond.
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- djangodeadman
Regular - Posts: 363 Joined: Tue Feb 18, 2003 12:00 am Location: Brighton
Re: Pod Farm 2 - modules crossed out
Which is usually too late if you're working professionally IME.
I'm not going to bother with the trial. Steinberg have just announced a sale today, so I'll upgrade. I'm sure it'll support VST2. I only use it for compatibility with a couple of clients, and it can't be described as expensive.
Re: Pod Farm 2 - modules crossed out
sonics wrote: ↑Tue Mar 26, 2024 5:42 pm
Which is usually too late if you're working professionally IME.
I'm not going to bother with the trial. Steinberg have just announced a sale today, so I'll upgrade. I'm sure it'll support VST2. I only use it for compatibility with a couple of clients, and it can't be described as expensive.
You’re quite right regarding the slow response times of Steinberg support, of course.
I’m also sure you’ll be fine with the latest version of Elements.
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- djangodeadman
Regular - Posts: 363 Joined: Tue Feb 18, 2003 12:00 am Location: Brighton
Re: Pod Farm 2 - modules crossed out
I've figured out what's going on with the crossed out modules - they're for Platinum only.
I posted this on the Mac forum which explains:
https://www.soundonsound.com/forum/view ... hp?t=91109
Also, no need for Blue Cat's PatchWork. At least not for this anyway.
The crossed out modules are the same in Cubase, Cakewalk and Logic - contrary to what I said earlier.
Cheers, Paul
I posted this on the Mac forum which explains:
https://www.soundonsound.com/forum/view ... hp?t=91109
Also, no need for Blue Cat's PatchWork. At least not for this anyway.
The crossed out modules are the same in Cubase, Cakewalk and Logic - contrary to what I said earlier.
Cheers, Paul
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- The Paul meister
Frequent Poster - Posts: 529 Joined: Tue Feb 28, 2006 12:00 am