That started my very deep dive into into the world of immersive, multichannel audio. During the intervening months, I did as much research as I could and I placed an order through Perfect Circuit with some modules with the idea of doing quadraphonic performances and mixes.
I suspected this was going to be a very long-term project and it looks like that suspicion was correct.
Now that Jamuary is over, I am back at it. The first step in all of this is getting a grip on SIG+, but that was just the first kernal of the idea. I thought, oh, 4 voices, 4 channels -- done!
Once I had the modules in hand, I started doing my research online about immersive audio.
I should back track a bit and explain what modules I purchased. They are the Shakmat Aeolus Seeds surround panner, Shakmat Aeolus Seeds mixer, and Doepfer CV panner.
Of all of the web sites I found, the one I enjoyed reading the most was Wendy Carlos' awesome web series of articles, What Comes Around Goes Surround, https://www.wendycarlos.com/surround/surround.html. She does a fantastic job of breaking immersive audio going backwards, and then forwards again, through time, explaining the different methods and technology used to create immersive music formats.
Now, this may sound a little sacrilege, but I actually agree more with Carlos' philosophy and approach to immersive audio than Suzanne Cianni's. It was Carlos' basic model that really stuck out to me the most, and will be my personal starting point with this project.
Simply put, if you take the sound stage and mic it across with surround channels, you start off with something like this:

But upon playback, that sound stage now curves around the listener, like this:

I found this so much more helpful and instructive towards plotting out my own mixes over just arbitrarily moving things around as a gimmick; well, not purely as a gimmick lol -- I'm not opposed to some gimmickry.





