Live music isn’t generally a 3D experience, although on the rare times when it is that can be wonderful.
Life is 3D but when you look at the majority of movies scenes 2D audio will cover it.
3D audio makes sense with VR as you have 3D video to go with it.
3D audio with a 2D video screen can be a gimmick or even a distraction to me.
I do wonder if people like the audio in the cinema more because of the bass and volume than anything else?
As for 3D music, I haven’t experienced it so can’t say.
It will have to work with headphones if it is to gain traction I think.
For people who listen to music with a more ‘technical ear’ it might appeal more than to people who want to feel the music.
I tend to want to feel the music rather than listen or analyse it so unless it improves that aspect I don’t see much appeal.
I think it might prove interesting for listening to certain types of sounds/music, but I could also see it potentially as being a distraction.
With Apple moving to lossless and Spatial Audio, plus Logic Pro being updated this year with Spatial Audio authoring tools, there is a chance that it will gain traction.
That may depend on how much the Apple buds with Spatial Audio support cost.
If they are only available at a much higher price point, not so good, but if the standard versions support it then good.
With lossless and possibly also Spatial Audio being free features for Apple users, that has to help interest and shake up the market.
It already has as Amazon now offer HD audio (lossless!) for no extra cost.
Not sure if there might be a new danger on the streets due to all this new tech!
Will spatial audio disconnect people even more from their environment when walking around?
In the sense that it’s harder to place external sounds when you are already immersed in a 3D sound stage.
Add to that, people on electric scooters, electric cars that make little noise and pedestrians glued to their smartphones and that sounds like a mix for more street accidents.
I’m curious to give it go though, at home of course.