Hello everybody! I've stumbled on some terms related to sound design while reading related material. They were mentioned briefly but I couldn't find a proper description for what they do or any examples anywhere.
Disintegration
Random Reordering
Morphing
Stereo or Multichannel scattering
Does anybody know any of these in the context of Synthesis or working with the sound?
These aren't common/universal terms in sound/synth design. Most likely a way of describing certain effects that can be achieved. For example;
Disintegration could be downsampling or bit reduction. It could also be saturation or extreme reverberation.
Random reordering could be sample slicing and glitching etc.
Morphing could be using synth macros to modulate parameters concurrently. It could also be using complex sample morphing processes.
Scattering is more likely related to something like granular synthesis which extracts many tiny points of a sample and clusters them into something new.
The words you mention are self explanatory, there’s no mystery.
I appreciate there are people from all levels of recording here, buy literally, there’s nothing to explain, musical examples would sound exactly as they describe, try doing something musically that they suggest, to you, just see what happens.
Yeah, now I see that they are basically super technical way to describe certain procedures. Sorry for asking, but English is not my native language, so when it goes into such high tech terminology I start to disassociate a bit.
Gazetka wrote: ↑Wed Oct 13, 2021 5:42 pm
Yeah, now I see that they are basically super technical way to describe certain procedures. Sorry for asking, but English is not my native language, so when it goes into such high tech terminology I start to disassociate a bit.
I know exactly what you mean, technical descriptions can be very confusing, and sometimes get difficult in translation.